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NASA Astrobee First Flight - U.S. Lab & Dining Room

During my Collaboration Project class at the Academy of Art University, we work closely with NASA to create a mobile game on Unity that revolves around controlling Astrobee in third-person and working within the ISS. We were in charge of redesigning and simplifying the ISS to be spacious and organized, in order for the player to quickly find objects and navigate through the ISS with ease.
For 7 weeks, I was in charge of making the U.S. Lab, the Dining Room, and some props based on the Concept Art Team drawings and photo references from the ISS. The U.S. Lab was an excellent concept drawn by Alex Pedlar and the Microscope Monitor was a perfect concept drawn by Lu Zhang. I was responsible for creating optimal high-poly and modular minimalize low-poly models as well as creating simple PBR textures based on the guidelines provided by the lead 3D artist. I imported all my models and textures into Unity and render the final product images from there.
During my time in that class, I enjoyed working with other artists, designers, and leads on creating a game together!

U.S. Lab

U.S. Lab

U.S. Lab

U.S. Lab

U.S. Lab

U.S. Lab

Dining Room - First Half

Dining Room - First Half

Dining Room - Food Storage

Dining Room - Food Storage

Dining Room - Refrigerator

Dining Room - Refrigerator

Dining Room - Second Half

Dining Room - Second Half

Dining Room - Supplies and Machinery

Dining Room - Supplies and Machinery

Dining Room - Table

Dining Room - Table

High Poly - U.S Lab Modular Pieces

High Poly - U.S Lab Modular Pieces

Low Poly - U.S Lab Modular Pieces

Low Poly - U.S Lab Modular Pieces

Textures - U.S Lab Modular Pieces

Textures - U.S Lab Modular Pieces

High Poly - Entrance Halls

High Poly - Entrance Halls

Low Poly - Entrance Halls

Low Poly - Entrance Halls

Textures - Entrance Halls

Textures - Entrance Halls

High Poly - Dining Room

High Poly - Dining Room

Low Poly - Dining Room

Low Poly - Dining Room

Textures - Dining Room

Textures - Dining Room

High Poly - Panels

High Poly - Panels

Low Poly with Normal Map - Panels

Low Poly with Normal Map - Panels

Textures - Panels

Textures - Panels

High Poly - Microscope Monitor

High Poly - Microscope Monitor

Low Poly - Microscope Monitor

Low Poly - Microscope Monitor

Textures - Microscope Monitor

Textures - Microscope Monitor